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View Full Version : Does a new machine mean a new EU client?


nexus7
12-01-2008, 01:02 AM
Just wondering if you would have to download a new EU client onto a new setup, or if you could migrate an existing client from an old machine to a new one? The IP address will be the same. The new machine will run Vista whereas the current machine has XP.

Erach
12-01-2008, 01:21 AM
Is bandwidth a problem? If not, just install it straight on to the new one - you'll less likely to run in to problems. I'm not sure if any settings are stored locally anyway?

Burgerman
12-01-2008, 04:37 AM
I'm not a big fan of trying to migrate any program, so whenever possible I would suggest a fresh reinstall, especially as you are changing operating systems in the process.

Stratos
12-01-2008, 07:50 AM
It is in general no problem to move EU from on PC to another. There is a general problem to run EU on several Vista systems as i know, not followed this close because i´m not running Vista.
There is a need , depending on what is installed on the system, to add a installation of a runtime system ( try to remeber ;) think C++ 5 runtime )

If you are not firm in base system maintenance , its better as suggested before to reinstall EU complete on a new system.

What sayed before is related to my experience , so it is maybe wrong:rolleyes:

Phoenix
12-01-2008, 02:55 PM
I keep a backup of EU (copy-paste Mindark folder that is) every time there is a VU or even mini VUs. When I need to reinstall EU, I install it from the Setup file I had downloaded ages ago and then replace all files inside with the backup. This way I save the time to download all the updates that are needed. Of course, I have only tried it on the same PC after a format and I use Dynamic IP so I guess IP doesn't matter. I don't know if this trick still works. It has been some time since I last used it :rolleyes:

Hope this helps! ;)

phunksta
12-01-2008, 03:38 PM
Just wondering if you would have to download a new EU client onto a new setup, or if you could migrate an existing client from an old machine to a new one? The IP address will be the same. The new machine will run Vista whereas the current machine has XP.

I tried this once before with little success :(

nexus7
15-01-2008, 11:38 AM
Many thanks to all... Well, looks like my probs' are far from over then - I really don't know now. I was erring on migrating the existing EU client (the MindArk folder), although I am aware that the different OS's are a problem, so maybe I should download a new client onto the vista machine when it's ready, although (and as mentioned) I have also heard of problems with EU and vista - catch 22.
See, I was planning on building a new system this year anyway because of the new vista standard (and also due to pci-e having greatly replaced agp), but not as early by the end of February - I was hoping to still use my current xp machine up until May/June as it's barely two years old, but this shader 3.0 must-have has completely changed my schedule - not to mention my budget. Meanwhile, I've now been out of EU for 3 months and I have approx' £1.3K tied up in it!

There is the added possibility of MA 'accidentally on purposely' not remembering that I am still on the AV recreation list (once already they questioned this fact about 2 weeks ago, even though this was contradicting their own decision to allow me another chance) if I install a new client onto a new machine from scratch, which would mean further support cases yet again. It has to be asked, did MA realize the problems that VU 9.0 was going to cause for alot of people? Of course they did! And why the AV recreation process? I asked MA this question point blank and they said it was because AVs had to be re-defined because of the new AV graphics. There has been AV graphics enhancements many times before, and a recreation process wasn't required then, so why this/that time?

MA knows very well, that many EU participants were/are hoping to get a good few more months out of their existing XP/AGP setups (mainly because of vista problems), so they concocted this new graphics requirement as a valid pretext for VU 9.0 which in turn gave MA the excuse for asking everyone to get shader 3.0 graphics cards. This was deliberate to force people to upgrade more quickly than they otherwise would have done - because no way are participants going to get a shader 3.0 for their existing machine when they will have to do the same thing for the new one, and MA knows this! I wouldn't be surprised if MA did a secret deal with M$ and shader 3.0 card suppliers/mfrs.

Sorry for mini rant at the end.

Erach
15-01-2008, 01:12 PM
And why the AV recreation process? I asked MA this question point blank and they said it was because AVs had to be re-defined because of the new AV graphics. There has been AV graphics enhancements many times before, and a recreation process wasn't required then, so why this/that time?

To be fair to MA we don't know what goes on behind the scenes with each update, so we can't really say whether this process was or wasn't required.

I'm not sure it's in MA's interest to deliberately piss off users though...

Erach.

phunksta
16-01-2008, 01:57 PM
MA knows very well, that many EU participants were/are hoping to get a good few more months out of their existing XP/AGP setups (mainly because of vista problems), so they concocted this new graphics requirement as a valid pretext for VU 9.0 which in turn gave MA the excuse for asking everyone to get shader 3.0 graphics cards. This was deliberate to force people to upgrade more quickly than they otherwise would have done - because no way are participants going to get a shader 3.0 for their existing machine when they will have to do the same thing for the new one, and MA knows this! I wouldn't be surprised if MA did a secret deal with M$ and shader 3.0 card suppliers/mfrs.

Sorry for mini rant at the end.

and don't forget about CryEngine - getting people up to spec early and taking the pain now might save grief with the userbase later ... ??

nexus7
20-01-2008, 03:16 PM
True... I thought about the CryEngine factor because of the informative posts made about it well before VU 9.0, thinking that yes; an AV recreation process would then be essential and so valid, and to be honest I needed to do something to my avatar due to a much earlier VU in June or July 2006 that made a mess of everything (ever since I've been going around with a rancher's hat pulled over the top of a mask). :cowboy:

But isn't it the case that the new AV graphics are not actually CryEngine based but something similar - correct me if I'm wrong here.

By the way; my usual pc shop says that most top of the range gaming cards are of the so-called 'Open GL' standard and that such cards would be ok for any graphics that need shader 3.0, although some of these Open GL standard cards that he showed me, did not actually state shader 3.0 on the box or on the mannual, but they swear that they would still work, but then they probably would to make a sale...

phunksta
20-01-2008, 06:53 PM
But isn't it the case that the new AV graphics are not actually CryEngine based but something similar - correct me if I'm wrong here.


Not actually the cry engine yet, but making use of pixel shading, bump mapping etc. which are all features of shader 2.0 onwards (any gfx tech junkies feel free to correct me). I think the 3.0 requirement means they are doing something specific, and they're not too worries about backward compatibility.

nexus7
21-01-2008, 04:40 PM
Thx - so would Open GL cards be ok (because at least this pc shop that I use has these in stock atm) or should I go for one that actually states shader 3.0?

Burgerman
22-01-2008, 02:10 AM
Thx - so would Open GL cards be ok (because at least this pc shop that I use has these in stock atm) or should I go for one that actually states shader 3.0?

One of the first cards I owned, a TNT2, was able to use OpenGL settings, but I think it would melt if I tried to use it with a modern game. :D

I think Shader3 might be actually part of Microsoft's Direct3D / DirectX system, and so might not even be linked to OpenGl at all. My opinion would be to make sure the card specifically says it is Shader3 capable.

Some good info and charts showing Shader versions and cards is at,

http://en.wikipedia.org/wiki/Pixel_shader

http://en.wikipedia.org/wiki/High_Level_Shader_Language

http://en.wikipedia.org/wiki/Shader_model

http://en.wikipedia.org/wiki/OpenGL



Some extra info is:
From EU's site, MA lists as Minimum Requirements,

NVIDIA GeForce 6000 series or higher, ATI Radeon R300 Series, (96xx or higher.).
That might help with choosing cards, although these are considered minimum level, and may only be capable of Shader2 support.

Direct X version 9.0C.
If the card supports Direct X version 9.0C then it should automatically be capable of Shader3, so that is another way to choose cards, by Direct X version 9.0C.

Stratos
22-01-2008, 06:27 AM
At least i can confirm now that it is "possible" to move EU from a XP system to a VISTA system by only copying the EU folder . So if someone wouldnt download the EU installation again it is worth to try it this way.
I would not conceal that there was a problem transfering a big file (near 1G) thru the XP - Vista wireless connection , (the transfer disconnected always somewhere between 25 and 95%) but that is not EU related , more a known windows XP-Vista network problem.

phunksta
23-01-2008, 10:41 AM
At least i can confirm now that it is "possible" to move EU from a XP system to a VISTA system by only copying the EU folder . So if someone wouldnt download the EU installation again it is worth to try it this way.
I would not conceal that there was a problem transfering a big file (near 1G) thru the XP - Vista wireless connection , (the transfer disconnected always somewhere between 25 and 95%) but that is not EU related , more a known windows XP-Vista network problem.

Ha! you expected Vista and XP to TALK to each other?
You got further than me, I couldn't even ge tthem to SEE each other LOL. I daresay I could fix it but hey - I really can't be bothered to work around yet anothe M$ brick wall config issue

Phoenix
23-01-2008, 10:46 AM
Ha! you expected Vista and XP to TALK to each other?
You got further than me, I couldn't even ge tthem to SEE each other LOL. I daresay I could fix it but hey - I really can't be bothered to work around yet anothe M$ brick wall config issue
Same goes for Windows 98 seeing XP. Microsoft never saw that bug it seems. :confused:

Burgerman
23-01-2008, 03:09 PM
Same goes for Windows 98 seeing XP. Microsoft never saw that bug it seems. :confused:

Did you get it to work?
Installing Protocol - Netbios to XP should allow it to see Win98, if that helps?

Phoenix
23-01-2008, 05:26 PM
Did you get it to work?
Installing Protocol - Netbios to XP should allow it to see Win98, if that helps?
Yes I did. I just don't remember how. It's been a long time since I last used Win98 ;)

Stratos
23-01-2008, 05:32 PM
Ha! you expected Vista and XP to TALK to each other?
You got further than me, I couldn't even ge tthem to SEE each other LOL. I daresay I could fix it but hey - I really can't be bothered to work around yet anothe M$ brick wall config issue

Same goes for Windows 98 seeing XP. Microsoft never saw that bug it seems. :confused:

The whole theme is confusing the world since years :rolleyes:

In general i had no problems to connect comps with different windows versions (exept windows 3.0 and prvious), i cannot remember that it was not possible to connect 98 and XP but it was long ago so maybe i´m wrong.
The XP Vista problem is not stable and affects only big files (my experience).
Also it is important which system you use to copy from. Its easier to connect from a Vista mach. to the XP one. For the opposit way you have to create a separat user and use it for the file/folder release.

nexus7
27-01-2008, 06:36 AM
Eck - alot (or is it a lot) more posts and repplies - and I'm trying to get some sleeep!!:Beaten:only kidding.. many thanks to all.

Right, I'll deffinately get a card that actually states shader 3.0 compatable coz I don't want a card to melt on my m'board - thanks Burgerman!

PS: If the card was only shader 2.0 would that get rid of grey avatars at least?

Burgerman
27-01-2008, 07:40 AM
Eck - alot (or is it a lot) more posts and repplies - and I'm trying to get some sleeep!!:Beaten:only kidding.. many thanks to all.

Right, I'll deffinately get a card that actually states shader 3.0 compatable coz I don't want a card to melt on my m'board - thanks Burgerman!

PS: If the card was only shader 2.0 would that get rid of grey avatars at least?

Shader2 / DirectX9 yes the avatars should appear fully coloured, just with less detailed surface texture. It worked on the Radeon 9800 that I tested.

phunksta
27-01-2008, 12:34 PM
I had a spate of masochism last night and tried a few time to get Entropia working from within linux.

Not much joy to be had, but if anyone's interested in my exploits then drop me a PM and I'll let you know how I got on!

nexus7
28-01-2008, 02:14 PM
Great! Then my plan of action is to get a shader 2.0 as it won't cost that much and it will mean I can get a few more months out of my existing machine just to get the ball rolling again - it turns out that the new machine won't be finished by end of Feb (more like just started...) due to the usual problem.
Then I'll get a shader 3.0 for the new one when it's ready, or when my budget is more ready.