Chela
03-05-2008, 12:38 AM
The Rules of Canley
V1.2
1. Introduction
Canley is a set of rules by which individuals, societies and groups of loose affiliation may settle their differences through vendetta. Canley is designed so that only those involved in the dispute are involved and the lives of the innocent are spared. Assassination is the means by which this is achieved. Presented here are some rules/guidelines to enable mock assassinations to be performed within the Entropia Universe.
2. The Art of Canley
This section describes the methods by which an assassination may be performed.
2.1 The Weapons.
At the present time there are three methods available to a practitioner of the Art.
2.1.1 A Scanner.
This is the weapon of choice for an assassination to be carried out at a distance, obviously the range of the Scanner determines how close the assassin needs to be to the victim. This is the only weapon that can be used successfully when a target does not display their full name.
2.1.2 A Melee Weapon.
If the assassin is required to get "up close and personal" then a Melee Weapon may be used, for the purposes of the Art a Melee Weapon has a range of zero.
2.1.3 A Scoped Weapon.
Any weapon with a scope on may be employed, how close the assassin needs to be to the target is determined by the magnification of the scope (See 2.2.9 below).
2.2 The Means of Proof.
All of the above methods require there to be proof of the assassination in the form of a screen shot, examples of successful assassination screen shots are included below, the code of Canley requires that the screen shot:-
2.2.1 Be submitted to the relevant thread or person as defined in "The Terms of vendetta", as soon as possible after the assassination.
2.2.2 Be taken in 1st person.
2.2.3 Have the victim selected (i.e. with the select box around them and their full name showing).
2.2.4 Have the date and time visible in the chat box. (To prevent people from using old shots).
2.2.5 Show the weapon of assassination in the hand of the assassin. Or in the case of a scoped weapon show that there is at least one ammo cell in it.
2.2.6 That there be no object or person blocking any part of the view of the victim or the select box.
2.2.7 When a Scanner is being used, show the scan of the victim (See first screen shot).
2.2.8 When a Melee Weapon is being used, show the victim to be very close, in this instance only part of the victim and the select box will be visible. Note, the victims full name must still be shown in the shot (See second screen shot).
2.2.9 When a Scoped weapon is being used, the cross hairs must be over the centre of the target's head and at least one part of the target's body must be outside the view of the scope (See third screen shot), this is to prevent the Assassin being an extreme distance from the Target.
2.3 Other Considerations.
2.3.1 The assassin must not have been previously eliminated. In the event that a good screen shot is posted by an assassin who has previously been assassinated the assassination will be disallowed.
2.3.2 The killing of innocent bystanders is expressly forbidden by the Rules of Canley. To this end there must be no other avatars or non player avatars that could get in the way of the kill (see 2.2.6), I.E. between assassin and assassinated, even a partial blockage is a fail. The killing of innocent bystanders will result in disqualification or possibly an additional vendetta.
2.3.3 Targets may attempt to defend themselves from assassination by eliminating an assassin or assassins before they have the chance to take out the target. In order to do this they need to use the same methods as described for an assassin (above). A Target acting in this way can remove assassin(s) from the game, however they do not get paid as an assassin would be. Further they are not limited by section 2.3.2 and will not be disqualified for the killing of innocent bystanders, however the bounty on them may be raised due to this. The bounty may also be raised if they prove themselves to be a particularly difficult target.
2.3.4 Spies and Informers may be employed by assassins to report sightings of targets or other assassins. It is up to the parties involved to decide if there is any payment for this service and if so how much.
3. The Terms of Vendetta
This sections describes how vendetta can be initiated and the types of vendetta. (Effectively different games we can play using the Art of Canley).
3.1 Initiating vendetta
This can be done by anyone or any group at any time. All that is required is to post a new vendetta thread. The Terms of Vendetta needs to contain:-
3.1.1 Details of the target or targets. This could be just one name or a list of names, it could also be the name of a society or list of societies. Another possibility is that this could contain two or more lists of names, each list forming a group of loose affiliation.
3.1.2 Any special terms that limit the method used to assassinate or any other conditions. For example "This must be carried out in a public place so the location must be visible in the chat box" and/or "The target must be assassinated with extreme prejudice, so the screen shot needs to show the dead body of the victim in a PVP zone". Not very friendly that one!
3.1.3 The value, on successful completion of the vendetta certain monies will be paid to certain parties. All vendettas do not require payment, this could just be a competition between societies or groups of loose affiliation.
3.1.4 The duration. See 3.3 for details.
3.2 Types of Vendetta.
3.2.1 The Individual Vendetta.
An avatar is chosen as the target, the first player to record an assassination wins. In this game there is no need for the victim to even know they are playing.
3.2.2 The Group Vendetta.
Several avatars are chosen as targets, possibly an entire society, the winner is the surviving player who records the most kills. Again the victims do not need to know they are playing.
3.2.3 Two or more group Vendetta.
A number of groups compete to wipe out all the other groups. The winners are the surviving members of the only remaining group. A group may be a society or a group of loose affiliation.
3.2.4 Kill the Boss.
This is similar to 3.2.3 except that each group nominates a boss, the boss is the target of all other groups involved, other members of the group are required to defend the boss from assassination by taking out the assassins before they get to the boss. This Vendetta concludes when there is only one boss left.
3.2.5 The Ring of Assassins.
This one can get a bit complex and needs to be coordinated by an individual know as the Master of Assassins. In this game no one knows who else is playing, each player is assigned a target, each player is also the target of an unknown assassin. When a player successfully assassinates another player they are assigned the target of the player they assassinated. The winner is the last one alive. This is a game of stealth and deceit. When a screen shot is captured in this game it is necessary to PM it to the Master of Assassins so that the kill can be confirmed, the image is then edited to remove any traces of who took it before being posted by the Master of Assassins. The Master of Assassins would then inform the successful assassin who their next target is and the victim of their demise. It is possible that an assassination my be disallowed because the assassin has already been assassinated and does not know it yet as the Master of Assassins has not had the opportunity to edit and post previous kills.
3.3 Duration.
Vendettas can have a time limit or be completely open ended.
3.3.1 Limited Vendetta.
A limited vendetta can expire at a certain time, for example a vendetta can be initiated to start Friday midnight and be limited to just one or two days. In the event that that there is no conclusion by a certain time and a conclusion is required, surviving individuals could fight it out in a PVP zone.
3.3.2 Open Ended Vendetta.
An open ended Vendetta runs until completed, this will be going on alongside your usual Calypso activities, with you taking advantage of sightings etc. beware, others will be doing the same!
3.3.2 Combination Vendetta.
This is a combination of both of the above, The Vendetta is open ended but a hit can be made only on certain days of the week or between certain hours of each day.
3.4 Pax.
A pax is a truce between two or more assassins, there are three types.
3.4.1 Private Pax. A Private Pax can be arranged between two or more assassins, this is basically an agreement not to try to assassinate each other during a pre-agreed time period. Of course one or more of the assassins may break the pax, deceit being one of the assassin’s tools.
3.4.2 Public Pax. A Public Pax is the same as a Private Pax (3.4.1) except that those forming the pax state publicly that they are doing so. This would be done in the vendetta thread to which the pax applies. Again, one or more assassins may break the pax but if they do so everyone will know.
3.4.3 Enforced Pax. This is effectively a period during which no assassination attempts will be recognised. I would hope that for most situations rules 3.4.1 and 3.4.2 would be enough but if for example most of the assassins are going on a hunt together then an enforced pax may well be the way to go
3.5 Safe Areas.
A safe area is a pre-defined area where no assassinations may take place, this is to cater for meetings, trade, auctions, machine and terminal access. It is not necessary to have any safe areas, rules are presented here as an option.
3.5.1 The area or areas will be pre-defined at the creation of the vendetta, this needs to be described with great accuracy in order to prevent disputes between assassins and targets.
3.5.2 No attempt at an assassination may be made by an assassin within the area.
3.5.3 No attempt at an assassination may be made upon a target within the area.
3.5.4 It is possible to define safe areas that are only in existence for a set period of time.
I would like to thank all of those who have given me support, encouragement and ideas after my original post and test vendetta, especially thanks to Phunksta. I would also like to thank Frank Herbert for sharing his vision with the world.
I know I have a tendency to over complicate things and have probably done so here. I have included the numbers in the paragraphs to assist with discussion and criticism. If you have any ideas, are not sure of anything, or have any criticism (preferably constructive but not necessarily), please let me know.
Although I am happy to maintain and update these rules, they do not belong to me, they are for the enjoyment of anyone who wishes to make use of them so please feel free to discuss these openly at any time and to point out any problems you think may arise or that do arise.
V1.2
1. Introduction
Canley is a set of rules by which individuals, societies and groups of loose affiliation may settle their differences through vendetta. Canley is designed so that only those involved in the dispute are involved and the lives of the innocent are spared. Assassination is the means by which this is achieved. Presented here are some rules/guidelines to enable mock assassinations to be performed within the Entropia Universe.
2. The Art of Canley
This section describes the methods by which an assassination may be performed.
2.1 The Weapons.
At the present time there are three methods available to a practitioner of the Art.
2.1.1 A Scanner.
This is the weapon of choice for an assassination to be carried out at a distance, obviously the range of the Scanner determines how close the assassin needs to be to the victim. This is the only weapon that can be used successfully when a target does not display their full name.
2.1.2 A Melee Weapon.
If the assassin is required to get "up close and personal" then a Melee Weapon may be used, for the purposes of the Art a Melee Weapon has a range of zero.
2.1.3 A Scoped Weapon.
Any weapon with a scope on may be employed, how close the assassin needs to be to the target is determined by the magnification of the scope (See 2.2.9 below).
2.2 The Means of Proof.
All of the above methods require there to be proof of the assassination in the form of a screen shot, examples of successful assassination screen shots are included below, the code of Canley requires that the screen shot:-
2.2.1 Be submitted to the relevant thread or person as defined in "The Terms of vendetta", as soon as possible after the assassination.
2.2.2 Be taken in 1st person.
2.2.3 Have the victim selected (i.e. with the select box around them and their full name showing).
2.2.4 Have the date and time visible in the chat box. (To prevent people from using old shots).
2.2.5 Show the weapon of assassination in the hand of the assassin. Or in the case of a scoped weapon show that there is at least one ammo cell in it.
2.2.6 That there be no object or person blocking any part of the view of the victim or the select box.
2.2.7 When a Scanner is being used, show the scan of the victim (See first screen shot).
2.2.8 When a Melee Weapon is being used, show the victim to be very close, in this instance only part of the victim and the select box will be visible. Note, the victims full name must still be shown in the shot (See second screen shot).
2.2.9 When a Scoped weapon is being used, the cross hairs must be over the centre of the target's head and at least one part of the target's body must be outside the view of the scope (See third screen shot), this is to prevent the Assassin being an extreme distance from the Target.
2.3 Other Considerations.
2.3.1 The assassin must not have been previously eliminated. In the event that a good screen shot is posted by an assassin who has previously been assassinated the assassination will be disallowed.
2.3.2 The killing of innocent bystanders is expressly forbidden by the Rules of Canley. To this end there must be no other avatars or non player avatars that could get in the way of the kill (see 2.2.6), I.E. between assassin and assassinated, even a partial blockage is a fail. The killing of innocent bystanders will result in disqualification or possibly an additional vendetta.
2.3.3 Targets may attempt to defend themselves from assassination by eliminating an assassin or assassins before they have the chance to take out the target. In order to do this they need to use the same methods as described for an assassin (above). A Target acting in this way can remove assassin(s) from the game, however they do not get paid as an assassin would be. Further they are not limited by section 2.3.2 and will not be disqualified for the killing of innocent bystanders, however the bounty on them may be raised due to this. The bounty may also be raised if they prove themselves to be a particularly difficult target.
2.3.4 Spies and Informers may be employed by assassins to report sightings of targets or other assassins. It is up to the parties involved to decide if there is any payment for this service and if so how much.
3. The Terms of Vendetta
This sections describes how vendetta can be initiated and the types of vendetta. (Effectively different games we can play using the Art of Canley).
3.1 Initiating vendetta
This can be done by anyone or any group at any time. All that is required is to post a new vendetta thread. The Terms of Vendetta needs to contain:-
3.1.1 Details of the target or targets. This could be just one name or a list of names, it could also be the name of a society or list of societies. Another possibility is that this could contain two or more lists of names, each list forming a group of loose affiliation.
3.1.2 Any special terms that limit the method used to assassinate or any other conditions. For example "This must be carried out in a public place so the location must be visible in the chat box" and/or "The target must be assassinated with extreme prejudice, so the screen shot needs to show the dead body of the victim in a PVP zone". Not very friendly that one!
3.1.3 The value, on successful completion of the vendetta certain monies will be paid to certain parties. All vendettas do not require payment, this could just be a competition between societies or groups of loose affiliation.
3.1.4 The duration. See 3.3 for details.
3.2 Types of Vendetta.
3.2.1 The Individual Vendetta.
An avatar is chosen as the target, the first player to record an assassination wins. In this game there is no need for the victim to even know they are playing.
3.2.2 The Group Vendetta.
Several avatars are chosen as targets, possibly an entire society, the winner is the surviving player who records the most kills. Again the victims do not need to know they are playing.
3.2.3 Two or more group Vendetta.
A number of groups compete to wipe out all the other groups. The winners are the surviving members of the only remaining group. A group may be a society or a group of loose affiliation.
3.2.4 Kill the Boss.
This is similar to 3.2.3 except that each group nominates a boss, the boss is the target of all other groups involved, other members of the group are required to defend the boss from assassination by taking out the assassins before they get to the boss. This Vendetta concludes when there is only one boss left.
3.2.5 The Ring of Assassins.
This one can get a bit complex and needs to be coordinated by an individual know as the Master of Assassins. In this game no one knows who else is playing, each player is assigned a target, each player is also the target of an unknown assassin. When a player successfully assassinates another player they are assigned the target of the player they assassinated. The winner is the last one alive. This is a game of stealth and deceit. When a screen shot is captured in this game it is necessary to PM it to the Master of Assassins so that the kill can be confirmed, the image is then edited to remove any traces of who took it before being posted by the Master of Assassins. The Master of Assassins would then inform the successful assassin who their next target is and the victim of their demise. It is possible that an assassination my be disallowed because the assassin has already been assassinated and does not know it yet as the Master of Assassins has not had the opportunity to edit and post previous kills.
3.3 Duration.
Vendettas can have a time limit or be completely open ended.
3.3.1 Limited Vendetta.
A limited vendetta can expire at a certain time, for example a vendetta can be initiated to start Friday midnight and be limited to just one or two days. In the event that that there is no conclusion by a certain time and a conclusion is required, surviving individuals could fight it out in a PVP zone.
3.3.2 Open Ended Vendetta.
An open ended Vendetta runs until completed, this will be going on alongside your usual Calypso activities, with you taking advantage of sightings etc. beware, others will be doing the same!
3.3.2 Combination Vendetta.
This is a combination of both of the above, The Vendetta is open ended but a hit can be made only on certain days of the week or between certain hours of each day.
3.4 Pax.
A pax is a truce between two or more assassins, there are three types.
3.4.1 Private Pax. A Private Pax can be arranged between two or more assassins, this is basically an agreement not to try to assassinate each other during a pre-agreed time period. Of course one or more of the assassins may break the pax, deceit being one of the assassin’s tools.
3.4.2 Public Pax. A Public Pax is the same as a Private Pax (3.4.1) except that those forming the pax state publicly that they are doing so. This would be done in the vendetta thread to which the pax applies. Again, one or more assassins may break the pax but if they do so everyone will know.
3.4.3 Enforced Pax. This is effectively a period during which no assassination attempts will be recognised. I would hope that for most situations rules 3.4.1 and 3.4.2 would be enough but if for example most of the assassins are going on a hunt together then an enforced pax may well be the way to go
3.5 Safe Areas.
A safe area is a pre-defined area where no assassinations may take place, this is to cater for meetings, trade, auctions, machine and terminal access. It is not necessary to have any safe areas, rules are presented here as an option.
3.5.1 The area or areas will be pre-defined at the creation of the vendetta, this needs to be described with great accuracy in order to prevent disputes between assassins and targets.
3.5.2 No attempt at an assassination may be made by an assassin within the area.
3.5.3 No attempt at an assassination may be made upon a target within the area.
3.5.4 It is possible to define safe areas that are only in existence for a set period of time.
I would like to thank all of those who have given me support, encouragement and ideas after my original post and test vendetta, especially thanks to Phunksta. I would also like to thank Frank Herbert for sharing his vision with the world.
I know I have a tendency to over complicate things and have probably done so here. I have included the numbers in the paragraphs to assist with discussion and criticism. If you have any ideas, are not sure of anything, or have any criticism (preferably constructive but not necessarily), please let me know.
Although I am happy to maintain and update these rules, they do not belong to me, they are for the enjoyment of anyone who wishes to make use of them so please feel free to discuss these openly at any time and to point out any problems you think may arise or that do arise.